Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide - Kelly L. Murdock

    Read Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide Book by Kelly L. Murdock Online


    Download Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide Book by Kelly L. Murdock Online Read Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide Book by Kelly L. Murdock Online

    Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide - Kelly L. Murdock - • The ultimate guide to learning and using 3ds Max 2019  • Covers all the basics as well as advanced topics using easy to follow, step by step tutorials  • Gets beginners started and teaches experienced users the newest capabilities of 3ds Max  • Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript  • Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers  • Includes videos outlining the basics of every section in the book  • This edition contains new chapters on fluid simulations and 3ds Max Interactive  Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. What is Autodesk 3ds Max? Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. What you'll learn • Discover all the new features and changes in 3ds Max 2019  • Learn how to reference, select, clone, group, link and transform objects  • Explore 3D modeling and how to apply materials and textures  • Set impressive scenes with backgrounds, cameras and lighting  • Master smart techniques for rendering, compositing and animating  • Create characters, add special effects, and finish with dynamic animations such as hair and cloth  • Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more  Who this book is for This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way. Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section. Table of Contents       Preface        Acknowledgments        Front Matter               Part I: Getting Started with Autodesk 3ds Max 2019  1.   Exploring the Interface  2.   Controlling and Configuring the Viewports  3.   Working with Files, Importing and Exporting  4.   Setting Preferences               Part II: Manipulating Objects  5.   Creating and Editing Primitive Objects  6.   Selecting Objects and Using Layers  7.   Transforming Objects, Pivoting, Aligning, and Snapping  8.   Cloning Objects and Creating Object Arrays  9.   Grouping, Linking and Parenting Objects  10. Organizing Scenes with Containers, XRefs and the Schematic View               Part III: Modeling 3D Assets  11. Accessing Subobjects and Modifiers and Using the Modifier Stack  12. Drawing and Editing 2D Splines and Shapes  13. Modeling with Polygons  14. Using the Graphite Modeling Tools and Painting with Objects  15. Working with Compound Objects  16. Deforming Surfaces and Using the Mesh Modifiers               Part IV: Applying Materials and Textures  17. Creating and Applying Standard Materials with the Slate Material Editor  18. Adding Material Details with Maps  19. Using Specialized Material Types  20. Creating Compound Materials and Using Material Modifiers  21. Creating Shaders in the ShaderFX Editor  22. Unwrapping UVs and Mapping Textures  23. Painting in the Viewport Canvas and Rendering Surface Maps  24. Creating Baked Textures and Normal Maps               Part V: Working with Cameras and Lighting  25. Configuring and Aiming Cameras  26. Using Lights and Basic Lighting Techniques  27. Positioning the Sun and Setting the Lighting Environment  28. Working with Advanced Lighting, Light Tracing, and Radiosity               Part VI: Rendering a Scene  29. Rendering a Scene and Enabling Quicksilver  30. Managing Render States  31. Batch and Network Rendering  32. Rendering with ART, mental ray and iray  33. Compositing with Render Elements and the Video Post Interface               Part VII: Animating Objects and Scenes  34. Understanding Animation and Keyframes  35. Animating with Constraints and Simple Controllers  36. Exploring the Complex Controllers  37. Using Animation Layers and Animation Modifiers  38. Wiring Parameters  39. Editing Animation Curves in the Track View               Part VIII: Working with Characters  40. Understanding Rigging, Kinematics and Working with Bones  41. Skinning Characters  42. Animating Characters with CAT  43. Creating Crowds and using Populate               Part IX: Adding Special Effects  44. Creating Particles and Particle Flow  45. Using Space Warps  46. Using Atmospheric and Render Effects  47. Creating Volume Light Effects  48. Adding Lens Effects               Part X: Using Dynamic Animation Systems  49. Simulating Physics-Based Motion with MassFX  50. Working with Hair and Cloth               Part XI: Extending 3ds Max  51. Creating Fluid Simulations  52. Customizing the Interface  53. Creating Procedural Content with Max Creation Graphs  54. Exploring 3ds Max Interactive  55. Automating with MAXScript  56. Expanding Max with Third-Party Plug-Ins               Appendixes        Appendix A: What's New with Autodesk 3ds Max 2019        Appendix B: Installing and Configuring Autodesk 3ds Max 2019        Appendix C: Keyboard Shortcuts        Index

    Name: Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide
    Vendorname: SDC Publications, Inc.
    Price: $39.99
    Title: Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide - Kelly L. Murdock
    Publisher: SDC Publications
    Artist: Kelly L. Murdock
    Category: Digital Media
    Releasedate: 2018-07-25T00:00:00-07:00

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